Sims 4 Resource Cfg

  1. Sims 4 Resource Cfg Download
  2. Sims 4 Resource Cfg Not Working

OPEN ME FOR ALL THE LINKS! ↓↓↓↓↓↓↓↓ Subscibe to my vlogging channel!Resource.cfg File: htt. Open your Documents Electronic Arts The Sims 3 Mods Resource.cfg file in Notepad and copy-paste its contents alongside the form with your game version(s) into the text of your new post. Take a screenshot of the following locations: Documents Electronic Arts The Sims 3 Documents Electronic Arts The Sims 3 Mods. After launching The Sims 4 and enabling mods in your game, locate the Mods folder for The Sims 4. The default path for your Sims 4 folder is located in your Documents folder. The Mods folder will generate inside the Sims 4 folder once you have launched the game with mods enabled. In the Mods folder, there is a “Resource.cfg” file. The file must have a.cfg extension and not a.txt extension. You can open the.cfg file in notepad and save it, but you can't save as because that will save it as a text file. The file extension is hidden by the way. If you mess it up simply save your mods then delete the mod folder and then launch the game.

Instruction to install custom contents in TS3
  • Resource.cfg



WARNING!!
The following article refers to the Resource.cfg file needed after patch 1.12/2.7/3.2 to enable the game to load custom contents in .package format directly from the your My Documents/Electronic Arts/The Sims 3 folder. The old method to insert custom content in .package format is at the bottom of the page, click the spoiler to read it.
Sims


What is Resource.cfg

If you go to The Sims 3's installation folder (usually in Programs/Electronic Arts/The Sims 3), you will find several files with this name.

The Resource.cfg file we are referring to for the installation of .package files, is an additional file you have to download and cannot be found in the game. After you get it, it must be placed in the Mods folder (My Documents/Electronic Arts/The Sims 3/Mods). It doesn't overwrite anything, but allows the game to read .package files from the newly created Mods folder.

How to install Resource.cfg

Download

Download the file here:

  1. Extract the .rar file, for example on your desktop.
  2. Open Browse directories
  3. Go to the drive and folder where you've your saves (usually is My Documents/Electronic Arts/The Sims 3). On MAC is pretty similar.
  4. Create a new folder and call it Mods.
  5. Keep Resource.cfg from your desktop and insert it on this new folder (My Documents/Electronic Arts/The Sims 3/Mods)

Note for MAC

Resource.cfg file is the same and both the folder where insert it is the same.

Edit Resource.cfg

The structure of Resource.cfg file allows you to create up to 5 levels of subdirectories into the Mods folder. What does it mean? Let's see an example:

Note: you can add some folders at each level, such as:

Mods/Hack
Mods/Hair
Mods/Hair/Peggy
Mods/Hair/Rose
Mods/Hair/MTS

and so on.

If you add more subfolders, the game doesn't load them. If want to add more subfolders, you'll need to edit Resource.cfg. Consider that 5 levels are a good compromise. More levels could overload your game and increase the loading time.

If you want, you can edit this file. To do so, select Resource.cfg, right click and choose Open.

Select Notepad (more details with screen about open file here but only in italian sorry).

You should see something like:

Priority 500

PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package

PackedFile */*/*/*/*/*.package

You can add some rows and increase the number of /* in order to increase the number of subfolders to load.

For example:

Priority 500

PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package
PackedFile */*/*/*/*/*.package
PackedFile */*/*/*/*/*/*.package
PackedFile */*/*/*/*/*/*/*.package
PackedFile */*/*/*/*/*/*/*/*.package

PackedFile */*/*/*/*/*/*/*/*/*.packageResource.cfg

If you edit as above the game will load up to 10 subfolders.

Credit

The first method was created by Delphy, Inge, Echo and some other, this is an edited version tested from our staff.


Pre-Patch method for install .package custom contents and Resource.cfg under Programs directory

What is Resource.cfg

Go to The Sims 3 installation folder usually on Programs in the drive where you installed the game (Programs/Electronic Arts/The Sims 3). Here in subfolders you can find some files with this name.

Here we refer to custom content installation of .package files, and the Resource.cfg we are talking about is a file to add in the main folder of The Sims 3 in programs Programs/Electronic Arts/The Sims 3. It doesn't overwrite anything, but set the game to read .packages filse from a new folder, called Mods (you should create it into Programs/Electronic Arts/The Sims 3).

How to install Resource.cfg

Download the file here:

  1. Extract the .rar file, for example on your desktop.
  2. Open Browse directories
  3. Go to the drive and folder where you've installed the game. WHERE IS INSTALLED not in the saves folder on Documents. Usually it should be on Programs/Electronic Arts/The Sims 3 of the hard drive where you've installed the game (default is C:). On MAC is pretty similar.
  4. Keep Resource.cfg from your desktop and insert it on Programs/Electronic Arts/The Sims 3

Note for MAC

Resource.cfg file is the same and both the folder where insert it is the same. The path to find the right folder should be something like thisThe Sims 3.app > Contents > Resources > transgaming > c_drive > Program Files > Electronic Arts > The Sims 3.

Note for World Adventure

This file is compatible with World Adventure. You don't need to move this file into Programs/Electronic Arts/The Sims 3 World Adventure folder, the game read it even if placed into Programs/Electronic Arts/The Sims 3. Btw, if you have problems and the game doesn't load your custom contents, try to move it together with Mods folder to Programs/Electronic Arts/The Sims 3 World Adventure.

Edit Resource.cfg

The structure of Resource.cfg file allow you to create up to 5 levels of subdirectories into the Mods folder. How does it mean? Let's see at this example:

Mods/Packages/Folder1/Folder2/Folder3/Folder4/Folder5

Note: you can add some folders at each level, such as:

Packages/Mods

Packages/Hair
Packages/Hair/Peggy
Packages/Hair/Rose
Packages/Hair/MTS

and so on.

If you add more subfolders the game doesn't load them. If you would like to add more subfolders, you need to edit Resource.cfg. Consider that 5 levels are a good compromise. More levels could overload your games and increase the loading time.

If you want, you can edit this file. To do so, select Resource.cfg, right click and choose Open.

Select Notepad (more details with screen about open file here but only in italian sorry).

You should see something like:

Sims 4 Resource Cfg Download

Priority 500

PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package

PackedFile Mods/Packages/*/*/*/*/*/*.package

You can add some rows and increase the number of /* in order to increase the number of subfolders to load.

For example:

Priority 500

PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*/*/*.package

PackedFile Mods/Packages/*/*/*/*/*/*/*/*/*/*.package

If you edit as above the game will load up to 10 subfolders.

Credit

Thanks to Delphy, Inge, Echo and some other to discover this.

Sims 4 Resource Cfg Not Working

Estratto da 'http://www.simpedia.sims2cri.com/index.php?title=Resource.cfg_eng&oldid=1790'

Comments are closed.