Deja Vu Game

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Déjà Vu
Platform:NES
Year:1990
Developer:ICOM Simulations, Inc., Kemco
Buy:Amazon

Déjà Vu is an adventure puzzle game where you play the role of retired private eye Theodore 'Ace' Harding with amnesia. You wake up in a bathroom stall of a seedy bar, a puncture wound in your arm, and a dead body with the same number of bullet wounds as are bullets missing from your gun. Several people on the streets want you dead, the cops want you in custody, and you can't remember a thing!

Déjà Vu is the first of four the puzzle games made by ICOM Simulations, three were ported to the NES. The others are Shadowgate (NES) and Uninvited (NES). They all feature the same point and click interface. You choose from a selection of actions and use them manipulate the various objects and people you come across through the various rooms. Use your brains and your reflexes, and you just might make it through this ordeal! The game's sequel, Déjà Vu II: Lost In Las Vegas had pictures of its game play featured for the NES in an issue of Nintendo Power, but no ROM is known to exist. Déjà Vu along with its sequel however, were later ported to the Game Boy Color by the same developers titled Déjà Vu I & II: The Casebooks of Ace Harding (GBC).

While the NES box and title screen call the game simply 'Déjà Vu, the game's saving screen gives the full name, Déjà Vu: A Nightmare Comes True!!

Note: the page Déjà Vu - redirects here (NES title).

  • 2Music

Screenshots

Stuck in another bar with amnesia. Dad was right, I should've been a doctor!

Deja Vu Game Walkthrough

Music

VGMPF Album Art

Although the soundtrack has its share of annoying tunes, as a whole it is very nicely put together. Most of the music has a haunting jazz sound that really adds to the mysterious atmosphere of the game.

Although the game lacks credits, we have contacted the only known composer at Kemco at the time, Hiroyuki Masuno, and he has confirmed working on the music to this and all the other Kemco NES titles. He said the reason for the games lacking credits was because the developers weren't able to fit staff credits onto the game's ROM.

For the unreleased Deja Vu sequel on the NES, Hiro said that he didn't even get a chance to make music for it.

Recording

#TitleComposerArrangerLengthListenDownload
01Déjà Vu ThemeHiroyuki MasunoHiroyuki Masuno0:47Download
02AwakenHiroyuki MasunoHiroyuki Masuno1:28Download
03Joe's BarHiroyuki MasunoHiroyuki Masuno2:10Download
04ImportantHiroyuki MasunoHiroyuki Masuno0:11Download
05InvestigatingHiroyuki MasunoHiroyuki Masuno1:17Download
06DangerHiroyuki MasunoHiroyuki Masuno0:57Download
07Game OverHiroyuki MasunoHiroyuki Masuno0:56Download
08EndingHiroyuki MasunoHiroyuki Masuno1:40Download
09Slot Machine - StartHiroyuki MasunoHiroyuki Masuno0:01Download
10Slot Machine - WinHiroyuki MasunoHiroyuki Masuno0:03Download
11Slot Machine - LoseHiroyuki MasunoHiroyuki Masuno0:01Download
12Unused 1Hiroyuki MasunoHiroyuki Masuno0:02Download
13Unused 2Hiroyuki MasunoHiroyuki Masuno0:04Download
14Unused 3Hiroyuki MasunoHiroyuki Masuno0:03Download

Credits

  • Ripper: Memblers
  • Recorder:TheAlmightyGuru
  • Game Credits:
    • Not Credited Composer:Hiroyuki Masuno
    • Sound Produce:Kento's Group

Deja Vu Game

While the NES port lacks credits, Hiroyuki Masuno has personally taken credit on his LinkedIn page. For the Game Boy Color port, Kouji Nishikawa arranged his music and Masaomi Miura arranged his sound effects.

The back of the Famicom version's box gives credit to Kento's Group, similar to Shadowgate (NES). It is unknown if this is an alias for Hiroyuki Masuno himself, or if it is a different composer entirely.

Game Rip

Format

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Ripping NES music is a very arduous process that is beyond the scope of this site. Create mac os el capitan bootable usb.

Releases

Japan
Title:ディジャブ (Deja Vu)
Platform:Famicom
Released:1988-11-22
Publisher:Kemco
USA
Title:Déjà Vu
Platform:NES
Released:1990-12-??
Publisher:Kemco▲Seika
UK
Title:Déjà Vu
Platform:NES
Released:1992-09-24
Publisher:Kemco

Links

  • mobygames.com/game/deja-vu-a-nightmare-comes-true - MobyGames.
  • gamefaqs.com/nes/587224-deja-vu - GameFAQs.
  • en.wikipedia.org/wiki/Deja_Vu:_a_Nightmare_Comes_True - Wikipedia.


Déjà Vu
Deja Vu: A Nightmare Comes True!! • • • • • • • • •
Deja Vu II: Lost In Las Vegas • • • • • •
Deja Vu I & II: The Casebooks of Ace Harding
Notable Songs
Notable Personnel
Notable Companies
Deja Vu Game


Retrieved from 'http://vgmpf.com/Wiki/index.php?title=Deja_Vu_(NES)&oldid=130892'
Deja Vu Game
Déjà Vu
Developer(s)ICOM Simulations, Inc.
Publisher(s)Mindscape
Kemco (NES, GBC)
Composer(s)Hiroyuki Masuno, Kento's Group (NES)
Koji Nishikawa, Masaomi Miura (GBC)
EngineMacVenture
Platform(s)Apple IIGS, Macintosh, Atari ST, Commodore 64, Amiga, MS-DOS, Game Boy Color, PC-9800, Pocket PC, Famicom/NES, PlayStation 4, Windows 3.x, Xbox One
Release
  • NA: October 1985 (Mac)[1]
  • NA: 1987 (MS-DOS)
  • JP: 1988 (Famicom)
  • NA: 1990 (NES)
  • NA: 1991 (Windows 3.x)
  • PAL: 1992 (NES)
1999 (GBC)
2017 (PS4, Xbox One)
Genre(s)Adventure
Mode(s)Single-player

Déjà Vu[2] is a point and clickadventure game set in the world of 1940s hardboiled detective novels and movies. It was released in 1985 for Macintosh – the first in the MacVenture series – and later ported to several other systems, including the Amiga. Initially, the game featured black and white graphics, and later releases introduced color.

Game

Plot and gameplay[edit]

Macintosh version of Déjà Vu.

The game takes place in Chicago during December 1941. The game character is Theodore 'Ace' Harding, a retired boxer working as a private eye.

Ace awakes one morning in a bathroom stall, unable to remember who he is. The bathroom stall turns out to be in Joe's Bar. A dead man is found in an upstairs office, and Ace is about to be framed for the murder. There are some clues as to the identity of the murdered man and to Ace himself. A strap-down chair, mysterious vials, and a syringe are found, suggesting (together with a needle mark on Ace's arm) that an interrogation has taken place.

Outside the bar, Ace encounters adversaries including a mugger, an old acquaintance with a grudge, and the police. Ace's boxing background proves to be a valuable asset. Ace must find addresses around Joe's bar and then make taxi rides to a few locations (including his office) to gather more elements and unravel the story. It involves a kidnapping in which Ace has played some part, but his memory lacks important details.

Ace's memory and mental condition progressively deteriorate, so the player is required to obtain an antidote to the drug that caused the memory loss. After that, Ace has recurring flashbacks filled with information that help the player to evaluate the evidence and take action accordingly.

This game and its sequel, Deja Vu II: Lost in Las Vegas, require significant lateral thinking. Some situations are based in common detective techniques, while others require simple violence. Unlike other MacVentures titles (such as Uninvited and Shadowgate), no supernatural events are involved.

Technology[edit]

NES version

Déjà Vu was the first ICOM Simulations to use the MacVenture interface and engine.

Numerous ports were made, including versions for home computer systems in 1987 and the Nintendo Entertainment System in 1990. Versions of the game and its sequel containing new graphics and sound were released for Microsoft Windows in the early 1990s, and later as a combined single-cartridge release for the Game Boy Color in 1999 under the title Déjà Vu I & II: The Casebooks of Ace Harding, which was also released for DOS, Windows 3.x (1992), and Windows Mobile (2002).

Reception[edit]

Digital Press gave the NES version 6 out of 10, approving the puzzle-solving while have average opinions on graphics and music.[3]

The game was named the Best Entertainment Product by the Software Publishers Association 1986.[4]

Notes[edit]

  1. ^'1985 Index'(PDF). Computer Entertainer. Vol. 4 no. 10. January 1986. p. 6.
  2. ^Accent marks do not appear on the original game boxes or in-game logo, where the title is written as Deja Vu. However, accent marks appear in the text on the back of the box and in the logos for the NES and Game Boy Color ports. Some sources also add an additional subtitle of 'A Nightmare Comes True!!', a tagline that is absent from the in-game logo and NES game box.
  3. ^Bueno, Tony (November 1999). 'Random Reviews'. Digital Press. p. 14.
  4. ^Lewis, Peter H (29 April 1986). 'Peripherals; Software Gets Its Day in the Sun'. The New York Times. Retrieved 31 March 2020.

External links[edit]

  • Déjà Vu at MobyGames
  • Déjà Vu on the Amiga at The Hall of Light (HOL)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Déjà_Vu_(video_game)&oldid=1026323946'

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